Despite feeling more like Apollo 13 than Apollo 11, Kerbal Space Program 2 Sandbox is still a fully functional rocket simulator. It's easy to get lost in the details of Periapsis and Apoeps thruster maneuvers, but there are a few basics that can help a novice Kerbalnaut make the jump from V-2 rocket launch to Soyuz mission coordination.
1. Train, even if you don't think it's necessary
The scale and scope of the Kerbal 2 space program is so great that no matter how simple your mission, chances are your first rocket launch will fail. The Kerbal Space Program 2 tutorial focuses on Spaceflight 101. If you prefer to learn by trial and error, the first two modules are worth checking out. There you will learn how to build a semi-functional rocket, the absolute basics of aerodynamics and how to safely leave orbit.
2. Keep pencils and tools close at hand
Tuning is ultimately a numbers game and every little thing you change, when, where and how much, can have a big impact on how your car drives. By making a gravity turn to the east at 6,000 feet instead of the 10,000 recommended in the manual, my ship greatly increased the distance from the carbine and gave me my first pass into lunar orbit. Tracking numbers like name, turn height and tonnage will help you identify weak links (and potential points of failure) in your flight.
3. Use the template tool before building your rocket from scratch
The KSP2 car assembly shop is so full of parts that it's hard to know where to start assembling a successful rocket. Fortunately, it comes with several preloaded vehicles, each designed for a specific purpose. The Kerbal-K1 carbine is ready to fly into orbit, while the K2 is perfect for your first moon landing. While this tool is great for learning all aspects of spaceflight, it's also a great modular testing ground for your science hobby projects.
The K1's penchant for balanced weight and ease of use makes it a good candidate for a satellite carrier upgrade. Likewise, K2's exceptionally strong atmospheric performance makes it an ideal partner for launching space station modules into orbit.
4. Read the description of each section
While the specific numbers related to mass, pressure, and lift are definitely helpful for those scoring above 51% in a required college math course, it's still hard to know what makes a particular section stand out. Next to him. Pressing the scroll key while hovering over a category in the category selector opens an overview and highlights one or two highlights as well as potential weaknesses. I've found this especially useful when trying to determine which liquid propellant works best in booster flight (hint, it's always the RT-10 Molt for smaller rockets).
5. Always implement RCS in your installation
Balancing after takeoff is one of the best ways to keep your airplane from crashing like an old washer dryer. Center of gravity and center of thrust play a large role in determining overall shock stability, but these can be reduced by incorporating RCS features into the design. Some command pods (like the MK1 box) will have an internal feedback wheel, but for those that don't, consider moving the RC pod (found in the probe section) between the command pod and the stack divider.
Turning the RCS module on and off with "R" automatically puts the ship on autopilot and can be easily turned on and off for advanced cruise control functions. In space, it won't be much help to the KSP 2's navigation code, but RCS can make those complicated flights a lot easier.
6. Double and triple check your scene setup
In the car assembly building, the iconic plus, minus, and small amp motor strips represent your stage setup, the order in which your first amp turns on and off. Although KSP2 automates the process of activating a stage, it's always a good idea to make sure everything is in order. For the most efficient flight, launch as many boosters as possible at once and dispose of spent boosters using radial splitters.
7. Plan your trip accordingly
The built-in trip planner will easily calculate the approximate distance of your racket, displaying the values in real time. It's useful to keep an open mind when assembling a rocket because it's a fuel efficiency standard that's constantly updated and can help determine what's theoretically possible with any given spacecraft.
8. Click on the book
KSP2 is an incredibly complex space sim with incredible depth. Ironically, one of the best assets at this stage of development is still the Kerbal Space Program 1 campaign mode. A little framework can go a long way for a complex course like space travel, so if the original is still in your library, it might be worth going back to refresh the basics. Also, a bunch of YouTubers and Twitch streamers are already pushing KSP2 to the limit. When in doubt, it doesn't hurt to find a professional like Scott Manley or Blitz.
9. Be patient
Robert Goddard, the inventor of the liquid-propellant rocket, lived long enough to see Wernher von Braun's V-2 rocket rain down on England. Von Braun, for his part, never saw the ISS or the spacecraft. It will be a while before we launch a space station into orbit or land on the surface of another planet. Keep up the good work and remember that a good test is worth a thousand expert opinions.